My ProCopywriters blog contribution

Earlier this year, I was asked to contribute to the ProCopywriters blog. It was a privilege to be asked, given the respect I have for them. The ProCopywriters website offers amazing insight for aspiring and experienced writers alike, and a quick flick through their comprehensive blog has often helped me with freelance and writing dilemmas. … Continue reading My ProCopywriters blog contribution

Game Writing Projects: Digital Instruction

With the slow death of the physical instruction booklet over the last few years, in-game guidance has risen to satisfy game makers' explanatory requirements. Experimenting with combinations of in-game tutorials and digital manuals, studios and publishers have been searching for an instructional strategy that arms readers with sufficient gameplay knowledge while keeping development costs at … Continue reading Game Writing Projects: Digital Instruction

Game Writing Projects: Design Documentation

Most writers in the video games industry will only ever encounter “design docs” when they are searching for resources to help them create game instruction. Highly technical and generally organic in nature, these extensive tomes chronicle the genesis and subsequent development of an entire game. Consequently, they’re often thoroughly engrossing, dynamic (if sometimes a little … Continue reading Game Writing Projects: Design Documentation

Game Writing Projects: Instruction Manuals

The creation of the humble instruction booklet was once a core discipline for writers entering the video game industry. Prior to 2000, manuals of over 64 pages were commonplace, depending on the genre. However with the ceaseless advances of the Internet, increasing flexibility of game software and prevailing desire of studios and publishers to reduce … Continue reading Game Writing Projects: Instruction Manuals